Child of Eden PS3 Review

Child of Eden has finally arrived for PS3 (approximately 3 months after its 360 counterpart) and the cornucopia of colors and music is an absolute blast to play. To call this game a “unique shooter” would be the best description I can give but still far from the truth.

The game is more of a colorful and artful experience that needs to be played. It has been my own personal living room laser light show and truly has to be seen to believe. Although some may not quite “get” the game, I have fallen in love with it and have found Child of Eden to be very enjoyable and one of my favorite games of this generation.

How does this game fair on our scale of 1-10? Read on to find out!

What’s the Story?

Child of Eden is a multi-sensory shooter that sends players diving into a kaleidoscopic matrix of synchronized music and mind blowing visuals.

Child of Eden thrusts players in the center of a battle to save project lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus and it’s up to you to restore peace.

How Does the Game Look?

In a word, “sublime”. The game features a variety of vibrant colors and very trippy visuals that make this one stand alone. It’s outstanding to watch and puts gamers in a trans like state complete with a joy filled face. If I had to describe the games presentation it would be this: it is beautiful, colorful, distracting, vibrant, hectic, crazy and fun all in one package. It was a bold move in terms of art direction and the end result is nothing short of satisfying.

A LOT of things happen on screen all at once in Child of Eden and make the game as much fun to to watch as it is to play. My girls (6 years old and 4) LOVED all the different shapes and colors and have stated that they would like to watch the game “every day”.

The game is truly magnificent in terms of graphics.

How About the Sound?

Trans-like beats bump throughout gameplay and when players hit certain “enemies” they produce a wide array of sounds and beats that are a joy to hear. Drums, sound effects, beats and everything in between all sound like a sublime sound garden of happiness and truly fit this game like a glove.

I am not a fan of techno music (by that I mean I don’t go out of my way to listen to it and own no techno music at all) but everything comes together very nicely in one cohesive package.

How’s Gameplay?

The PS3 Move setup holds an edge over it’s Kinect counterpart. It controlled better and was more fun to play.

It’s hard to describe the gameplay of Child of Eden. At it’s heart, it’s a shooter title but I am reluctant to call it that. Yes players are shooting objects and enemies but the game feels like it has its own identity and is far from a standard shooter title.

The controls are nice and tight and I never had any issues with the game. Sometimes it may be a bit confusing as to what is going on, but players will quickly grasp certain concepts (ie. what to shoot first, what gives you power ups etc) and will be finding themselves replaying levels over and over again to attempt to better their previous score. Although the title is a bit on the short side, I have found myself going back into levels and replaying them just because the game is very addicting.

Closing Comments:

I am addicted to this artful game. I, by nature, am drawn to bold artistic titles and I applaud the developers for their tremendous effort. Child of Eden proved to be very fun and refreshingly different all in one package. The level of detail mixed with creative gameplay and fantastic lights and sounds make this game one to experience for ones self. Some people may not quite “get” the game but for those who do, I am certain that this will become a cult classic.

Surprisingly the PS3 Move setup controlled a bit better than its XBOX 360 Kinect counterpart and make the PS3 version of the title the one to get. If you have an open mind, get this game. It’s awesome.

Overall Myvideogamenews score: 9.0 out of 10.

As always, thanks for reading.

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