Sumo Digital, the makers behind the fantastic platform Snake Pass, have shared that it only took 1 week for them to get their game up and running on Nintendo Switch. Here is what they had to say regarding the game and the hardware:
“No. We only got our dev-kits for the Switch around the end of November last year. In December, lots of people had to take holidays (because they never do), so it was only in January that we really started looking at the port. The coders were saying that within seven days’ work approximately, they had it fully running on the Switch.
After that, of course, there were some tweaks. You’d notice that certain things didn’t work well enough on the Switch, so you’d have to make a couple of tweaks here and there. But yes, the initial process from it being purely PC to having it on a handheld was about seven days from what I’ve heard. I think in the future, that will be even quicker, because essentially, Unreal has an “export as Switch” button now, and because both Unreal and Nintendo have worked closely with us to smooth all this out. I think in the future it will be even simpler for other companies, and for ourselves as well.
Yeah, I’m looking forward to seeing a ton of awesome Unreal games in the next two years on my new Switch.”
It’s stories like these that make me thrilled to be a Nintendo Switch owner. The system has been a haven for indie titles and I hope that more developers take advantage of how easy it is to port over their games. If you get a chance, check out Snake Pass. We will have our official review up this week. Stay tuned!